I’ve just released the Balance of Trade mod to the Workshop (CivFanatics thread here). It implements radical changes to how trade routes work. The mod is an example of the kind of changes I plan to include in the Rising Tide version of New Horizons. By releasing it separately folks will have a chance to try it out and – if it is a successful experiment – it will be incorporated into New Horizons. Rather than repeat the workshop page here I instead want to do a deep dive into the problems with Trade Routes in Rising Tide and how Balance of Trade seeks to solve them.
New Horizons: Loadouts is a Rising Tide compatible mod that changes all the Colonists, Cargo and Spacecraft. It includes a total of 7 Colonists, 7 Cargo and 7 Spacecraft options.