Spirit of the Age: Expansion systems

From the first turn of a Civilization game the humble Settler is available to produce. With the benefits another city provides, what counterbalancing mechanics keeps a player from doing nothing but build city after city? In Civilization 4 the escalating maintenance costs could tank your economy. In Civilization 5 increasing technology and social policy costs could make the city a net negative for your empire. And in Civilization 6 there is no reason to stop expanding!

In Spirit of the Age I have a radical mechanic to discourage infinite city sprawl — what if you couldn’t build Settlers?

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Announcing “Spirit of the Age” for Civ6

Have you ever wished Civilization felt more like playing a game of Crusader Kings, then Europa Universalis, then Hearts of Iron? Where each age had a distinct style and unique challenges? Spirit of the Age is a total conversion mod for Civilization 6 that aims to capture that feeling. It is centered around a new age mechanic that decouples era progression from the tech tree and creates a natural rise and fall of Civilizations.

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