The scale dilemma in 4x games

How do you make managing one city interesting without making managing a dozen cities overwhelming? This dilemma is not unique to Civilization, the entire 4x genre has struggled with it. In a genre about starting small and growing large the quantity of decisions to make naturally grows. This can easily become overwhelming, but there are techniques designers can use to manage this tension. These techniques must be applied carefully because each has its own limitation and pitfalls.

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