Three design lessons from five years of modding Civilization

Over the years I’ve released and refined mods for Civilization 5 (and its expansions), Beyond Earth, Rising Tide and most recently Civilization 6. Each project has taught me something new and given me a lesson I’ve carried forward and applied to the proceeding projects. These lessons influence the design, scope and schedule of my current and future projects.

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Mod maker snippets updated for Rising Tide

Often when I’m making a mod I’ll need to write additional code that allows me to implement effects I otherwise couldn’t.  These snippets aren’t just useful to me, other mod makers can take advantage of them to build their own creations.  I’ve separated many of them out and put them in a collection together on Steam Workshop.  They are also on CivFanatics forum in the code snippets section.

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